Heirloom Hunt
WASD to move
SPACEBAR to jump
E to interact
Playtester feedback formulier NL:
https://forms.gle/JUstw5kbdF5nVhA49
Initially build as personal challenge,
from 20 / 27 october 2024,
to learn Godot. \o/
Credits:
All assets by me,
except for font, which is Alagard by Hewett Tsoi.
Special thanks for support to Lumensum.
Future update ideas:
- *add audio!
- *add more interactables.
- *add an additional puzzle element to each room.
- *add lighting (and thus more darkness) to the environment.
- *add names to the keys.
- *add visible inventory for the player to show which keys are taken.
- *add more story-elements.
- *alter controls / add effect when carrying the eye on head.
- *make sure you can not leave the map at the bridge behind the armory switch.
My notes:
28 october
It was a captivating process to get acquainted with Godot by setting this week-challenge for myself. As I got to understand more of the engine I kept seeing new possibilities. I think in the end I ended up with something that feels more like a demonstration of what I've learned then an actual game. It was important to me to wrap something up by the end of the week and despite it being a rather short and simple game I am happy with how it turned out. As the week progressed I noticed I was leaning on my strengths to crutch where I lacked strength. In this case I spend some extra time making it visually look better, while knowing I couldn't make it play better (yet!) in the limited time I gave myself. The stage the game is in now, in time of writing right after the initial week, feels like a good steppingstone into thinking critically about actual gamedesign.
I hope to find my voice as a gamedesigner as I embark on this new journey, using the rememberance of all that gaming has brought me in my lifespan thus far. I am very grateful for the accessibility of software like Godot and platforms like itch.io.~
Updated | 22 days ago |
Published | 25 days ago |
Status | In development |
Platforms | HTML5 |
Authors | ome sjo, Lumensum |
Made with | Godot |
Tags | Exploration, Godot |