WASD to move

SPACEBAR to jump

E to interact


Playtester feedback formulier NL:

https://forms.gle/JUstw5kbdF5nVhA49



Initially build as personal challenge,

from 20 / 27 october 2024,

to learn Godot. \o/

Credits:

All assets by me,

except for font, which is Alagard by Hewett Tsoi.

Special thanks for support to Lumensum.


Future update ideas:

  • *add audio!
  • *add more interactables.
  • *add an additional puzzle element to each room.
  • *add lighting (and thus more darkness) to the environment.
  • *add names to the keys.
  • *add visible inventory for the player to show which keys are taken.
  • *add more story-elements.
  • *alter controls / add effect when carrying the eye on head.
  • *make sure you can not leave the map at the bridge behind the armory switch.


My notes:

28 october

It was a captivating process to get acquainted with Godot by setting this week-challenge for myself. As I got to understand more of the engine I kept seeing new possibilities. I think in the end I ended up with something that feels more like a demonstration of what I've learned then an actual game. It was important to me to wrap something up by the end of the week and despite it being a rather short and simple game I am happy with how it turned out. As the week progressed I noticed I was leaning on my strengths to crutch where I lacked strength. In this case I spend some extra time making it visually look better, while knowing I couldn't make it play better (yet!) in the limited time I gave myself. The stage the game is in now, in time of writing right after the initial week, feels like a good steppingstone into thinking critically about actual gamedesign.

I hope to find my voice as a gamedesigner as I embark on this new journey, using the rememberance of all that gaming has brought me in my lifespan thus far. I am very grateful for the accessibility of software like Godot and platforms like itch.io.~

Updated 22 days ago
Published 25 days ago
StatusIn development
PlatformsHTML5
Authorsome sjo, Lumensum
Made withGodot
TagsExploration, Godot